CMP464 and 788: Networked Robots

Here are the rules for three games of tag.
  1. Marco Polo imitates the human game of Marco Polo as closely as possible; however, the robots use intricate rules for determining whether they have been tagged, to avoid confusing a collision with a wall with a tag.
  2. Marco Polo 2 is similar to Marco Polo, but once a robot is IT it continues as IT. The last robot to be caught is the winner.
  3. Swedish tag requires counting the number of times a robot tags another robot.

Index to Pictures

Frank and Islam
Gill and West
Le and Patel
Pena and Riley
Mahindru and Sofianos