Problem 1.1 (p 41): Enter the program in Listing 1.1, Name the program MyFirstProgram. Compile and run the program.
Problem 1.6 (p 42): Write an applet program similar to Listing 1.2 that
displays a picture of a snowman.
Hint: Draw three circles,
one above the other. Make the circles progressively smaller from
bottom to top. Make the top circle a happy face. Give the snowman some buttons.
Problem 1.7 (p 42): Write an applet program similar to Listing 1.2 that displays the five interlocking rings that are the symbol of the Olympics. (Don't worry about the color.)