In each of these problems give examples
where the math concept is used in graphics
- Give a parametric formula for a line segment between the
points (1,2,3) and (3,5,7).
- Give a parametric formula for the Bezier Curve determined by
points (0,0), (1,0), (1,1), (2,2)
- What are the tangents to the curve at (0,0) and (2,2)
- In plane calculate the P matrix for rotating the i
and j vectors by 45 degrees to get new vectors
i' , j'
- Show that coordinates in i',j' are the old
coordinates in i,j rotated by -45 degrees.
- Suppose a camera is pointed in the z direction with the y axis
as up and the x axis pointing to right (z is pointing into
screen as in computer graphics).
- Where does the point (1,2,5) project to under an
orthographic projection along z axis.
- If you rotate the camera by 45 degrees about the z
axis (x axis going towards y axis) where does the same
point transform to in the new image.
- What is the 4X4 matrix that scales uniformly by 3, then
rotates 90 degrees counterclockwise (positively) around y axis ,
then translates by (1,2,3) and then does a perspective
projection with a camera in standard position pointed along z
axis with y up and x to right and the view plane at z=1.
- Where does the line through the origin and through the
point (1,2,3) hit the plane x+y+z= 15. Is this point on the ray
from the origin through (1,2,3) or in the opposite direction?
- Consider the triangle in the plane (0,0), (2,2),(3,3). What is
the convex combination of the vertices of this triangle that
gives you the point (1,1).
- Show that in the online bilinear
interpolation calculator that the coefficients are
convex. Show that if
you put in the coordinates for Q11-->(x1,y1),
Q21-->(x2,y1) you get the coordinates of P-->(x,y).