• Problem
    • World HDR
      • 8 or more orders of magniitude base 10(1 with 8 zeros after) (sun, lights, moon,stars)(27 ev about)
        • 6 or more in a given scene often (20 ev)
    • Human visual system
      • 5 orders magnitude in scene (20 EV)
      • 10 with adaptation
    • Film -- about 3 orders of magnitude basic (10.5 ev)
    • Digital--top camera  (14 ev)
    • paper,slide show, monitor about 2 orders of magnitude (7 ev)
    • Need to have enough different shades to capture range -- otherwise posterizing

  • Solutions:
    • Live with it
    • Cheat the eye into thinking more range in paper, monitor etc than you have. To do this you have to know/capture the high range to work with. May mean needing more accuracy than 256 levels too. 
      • nerves are typically center surround so if have light surrounded by dark light will look brighter.
      • artists use this artistically
      • Tone mapping with film: eg. zone system of Ansel Adams(look under images in google search)-film higher dynamic range than paper
        • expose for darks, develop for the bright is a form of global tone mapping that just remaps range into negative density
        • burning and dodging give local tone operator
        • just digitally compress bigger range into 256 range of digital work - lose contrast



    • Digital
      • Take many pictures at different exposure levels
      • Combine them into a format that can express all the full dynamic range without posterizing
        • demo posterizing with pepper (flatten)
        • The gray scale is most important
          • edit --> convert to profile--- put in Lab space 
          • Color balance Green-- Magenta is the a channel and blue--yellow is the b channel
            • In channels blur Lightness, a and b
            • we see lightness dominates for acuity
          • posterizing messes up color in channels but not accuity
      • Now have artist problem of tone mapping

  • Why do we care:
    • more interesting images
    • Hollywood -- initially get people back to theaters
    • security -- no hiding
    • games
    • art
    • more manipulative possibilities with images
    • lighting (later)

  • How do we aquire images:
    • scan negative several times-- trouble
    • take pictures at several exposures
      • not great if subject moves
    • new cameras and chips